This issue was fixed, but when there are too many ground vehicles some of them may lack effects of lights. The sim could crash in missions with more than 120 ground objects (random issue). Trees LOD levels were reworked to minimize their 'pop-up' effect ġ0. Trees rendering technology improved, almost eliminating a tree rotation effect when you fly near them ĩ. This improves FPS while you're chasing a damaged and smoking enemy aircraft Ĩ. The number of smoke particles decreased for all graphics presets except Ultra. Clouds detail increased for Ultra graphics preset ħ. It adjusts the render resolution and the number of particles in certain effects on the fly to maintain the FPS level chosen in 'Target FPS' field (or screen refresh rate if the V-Sync option is checked). New graphics option 'Dynamic resolution factor' added. New option 'Show HUD by default' added which can be turned off so HUD won't turn on at the beginning of a mission ĥ. After hiding the HUD, you can still turn object markers on by pressing I key (they won't lower performance since they were recreated for VR in a separate module that doesn't use ScaleForm like the rest of the GUI) Ĥ.
You can use this to get a performance boost while playing on a slower PC. Hiding the in-game HUD (H key) now stops most GUI routines, which can double your FPS in some situations. Optional post-processing Sharpen filter added ģ. VR support added via Open VR (HTC Vive and Oculus Rift cv1) Ģ. In addition, it contains many improvements and corrections in other subsystems of the sim.ġ.
In addition to VR itself, graphics as a whole were heavily updated during the VR development, so everyone will benefit from this update. The most important addition in it is the VR support.
We're happy to announce that update 2.009 is ready.